Please use this identifier to cite or link to this item:
http://localhost:8080/xmlui/handle/123456789/24316| Title: | Autonomous Parking Simulation using Unity Game Engine and Reinforcement Learning |
| Authors: | Bouzegzeg, Mohamed El Mahdi Dellali, Mohamed Fethi |
| Issue Date: | 2022 |
| Publisher: | Univ Blida1 |
| Abstract: | A well-thought-out strategy was followed in order to achieve the project's stated objective, which is to use Reinforcement learning and Unity game engine to create an autonomous parking simulation. This strategy started with a discussion of various artificial intelligence (AI) subsets and their methods, followed by a detailed discussion of reinforcement learning, Unity game engine, and ML-Agents. Finally, we created a simulation using Unity game engine that included a parking lot as “the environment” and a car as “the agent”, and then we used reinforcement learning and ML-Agents to train the car to park autonomously |
| Description: | 88 p ; illustr |
| URI: | https://di.univ-blida.dz/jspui/handle/123456789/24316 |
| Appears in Collections: | Mémoires de Master |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Autonomous Parking Simulation using Unity Game Engine and Reinforcement Learning.pdf | 4,33 MB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.