Université Blida 1

Autonomous Parking Simulation using Unity Game Engine and Reinforcement Learning

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dc.contributor.author Bouzegzeg, Mohamed El Mahdi
dc.contributor.author Dellali, Mohamed Fethi
dc.date.accessioned 2023-05-29T08:37:53Z
dc.date.available 2023-05-29T08:37:53Z
dc.date.issued 2022
dc.identifier.uri https://di.univ-blida.dz/jspui/handle/123456789/24316
dc.description 88 p ; illustr fr_FR
dc.description.abstract A well-thought-out strategy was followed in order to achieve the project's stated objective, which is to use Reinforcement learning and Unity game engine to create an autonomous parking simulation. This strategy started with a discussion of various artificial intelligence (AI) subsets and their methods, followed by a detailed discussion of reinforcement learning, Unity game engine, and ML-Agents. Finally, we created a simulation using Unity game engine that included a parking lot as “the environment” and a car as “the agent”, and then we used reinforcement learning and ML-Agents to train the car to park autonomously fr_FR
dc.language.iso en fr_FR
dc.publisher Univ Blida1 fr_FR
dc.title Autonomous Parking Simulation using Unity Game Engine and Reinforcement Learning fr_FR


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